class type t =object..end
A sound generator.
method set_volume : float -> unit
method set_frequency : float -> unit
method fill : Audio.Mono.buffer -> int -> int -> unitFill a buffer with generated sound.
method fill_add : Audio.Mono.buffer -> int -> int -> unitSame as fill but adds the sound to the buffer.
method release : unitRelease the generator (used for generator with envelopes).
method dead : boolIs the generator still producing sound? This should become false soon after release has been triggered.