sig
class type t =
object
method dead : bool
method fill : Audio.Mono.buffer -> int -> int -> unit
method fill_add : Audio.Mono.buffer -> int -> int -> unit
method release : unit
method set_frequency : float -> unit
method set_volume : float -> unit
end
class sine : int -> ?volume:float -> ?phase:float -> float -> t
class square : int -> ?volume:float -> ?phase:float -> float -> t
class saw : int -> ?volume:float -> ?phase:float -> float -> t
class triangle : int -> ?volume:float -> ?phase:float -> float -> t
class white_noise : ?volume:float -> int -> t
class chain : Audio.Mono.Generator.t -> Audio.Mono.Effect.t -> t
class add : Audio.Mono.Generator.t -> Audio.Mono.Generator.t -> t
class mult : Audio.Mono.Generator.t -> Audio.Mono.Generator.t -> t
class adsr : Audio.Mono.Effect.ADSR.t -> Audio.Mono.Generator.t -> t
end