sig
val compand_mu_law : float -> Audio.Mono.buffer -> int -> int -> unit
class type t =
object method process : Audio.Mono.buffer -> int -> int -> unit end
class amplify : float -> t
class clip : float -> t
class biquad_filter :
int ->
[ `All_pass
| `Band_pass
| `High_pass
| `High_shelf
| `Low_pass
| `Low_shelf
| `Notch
| `Peaking ] -> ?gain:float -> float -> float -> t
module ADSR :
sig
type t
val make :
int -> float * float * float * float -> Audio.Mono.Effect.ADSR.t
type state
val init : unit -> Audio.Mono.Effect.ADSR.state
val release :
Audio.Mono.Effect.ADSR.state -> Audio.Mono.Effect.ADSR.state
val dead : Audio.Mono.Effect.ADSR.state -> bool
val process :
Audio.Mono.Effect.ADSR.t ->
Audio.Mono.Effect.ADSR.state ->
Audio.Mono.buffer -> int -> int -> Audio.Mono.Effect.ADSR.state
end
end